0.6.6 – preparing the way

20160526-BannerGreetings my fellow dabbler of the arcane arts!
It was way too long since we last talked, and I have some great things to tell you but let’s get right into the patch notes.

Patch 0.6.6

Added First iteration of an End game summary

It shows you the Match Winner, and some other players worthy of notice,
and after a little while moves the whole game back to the lobby.

SummaryWIP01
(note how Steve has “most deaths”)

Spell tweaks

  • Acid Pool can no longer be moved using Dimension gate
    Ember Strike damage increased from 1/1/1 to 1/2/3

Misc tweaks

  • Reworked splashscreens
    Reworked movement to feel more responsive
    Removed pre-alpha watermark from in-game
    Added new font and unified font usage
    Tweaked player circle to be more visible

Bug fixes

  • Fixed not selecting a color in lobby would make you no color
    Removed hidden debug keybindings
    Chests can no longer be used on other chests
    Keys can no longer be used on other keys
    Color arrows no longer steal keyboard focus
    Fixed Joining a game via steam-invite
    Fixed animation bugs with Bogwitch (had particle effects bound to them)

We have also started preparing a system for the implementation of vanity weapons, and adding bots in the lobby. So we have big things coming up in the near future!

LobbyWithStaff
MailBanner01Keep up-to-date with everything spellsworn
Steam, Facebook, Twitter and the Discord channel.

Hope to clash with you in the arena!
(blowing your mind with mad combos)

PortraitAnders
/Anders (@CannonFood)
-Frogsong Studios

facebooktwitterreddit

0.6.5 – Friend Puncher

20160428-Banner Oh, hello!
I didn’t see you come in..
Welcome to another fantastic update.

This time our most notable changes/additions is an updated lobby and new spell. Check out the change-log down there for all the delicious specs.

SpelliconAstralFist
Spell addition:
Ember Strike – Melee

  • – Cooldown: 2/1.5/1
    – Damage: 1/1/1
    – Knockback: 1000/1150/1300
    – Range: 300


Spell changes

  • – Acid Pool : Reduced airspeed.
    – Fireball : Added Splash damage with Radius: 200
    – Swapball : Projectile is now blocked by props

Lobby Changes

  • – Host now sets player color/team
    – Host is now able to kick players
    – Color is now displayed over name

Additional fixes

  • – Fixed bugs related to Spectators hosting and joining games.
    – A small plethora of Crash fixes

MailBanner01

Play date reminder
Tuesdays & Thursdays , 17:00-18:00 (UTC+01:00) hosted by Devs
Wednesdays , 5:00pm – 8 PDT hosted by Smelly Goat
(use this link to help with time zones)

MailBanner01

Please check us out on the rest of the internet, and let us know what you think!
Our Steam page, Facebook, Twitter, and Reddit

don’t forget our IRC channel on Quakenet , and the Discord channel.
(a HUGE “Thank you” for setting them up!)

Hope to meet you in the arena!
(Punching you sweetly in the face)

PortraitAnders
/Anders (CannonFood)
-Frogsong Studios

facebooktwitterreddit

0.6.1 – Acid Pool Party

20160412-Banner Welcome to the party!

This patch has some really exciting things in it!
We have a special dev-guest helping us out. Robin Kahlow (Tora), one of the original makers of the Wc3 mod “Warlock” has added bots to Spellsworn!

First iteration of Bots
How to add bots to your game:

  • Host a game, and start it.
    Open the console. Standard button is “´”
    Type “Spawnbot [team]” (team is: 0,1,2 etc) to spawn a bot in that team.

Note: The gamemode will not be set as Team unless at least 2 players are the same color in the lobby. This means that starting a 1vs1 game and then adding bots to your team-color will not make the game a team deathmatch.

Spell changes

  • – Reworked Acid Pool to be more useful
    – Shock now reflects on Energy shields, and travel through Dimension gates
    – Charge now travels through dimension gates

MailBanner01

Play date reminder
Tuesdays & Thursdays , 17:00-18:00 (UTC+01:00) hosted by Devs
Wednesdays , 5:00pm – 8 PDT hosted by Smelly Goat
(use this link to help with time zones)

MailBanner01

Please check us out on the rest of the internet, and let us know what you think!
Our Steam page, Facebook, Twitter, and Reddit

don’t forget our IRC channel on Quakenet , and the Discord channel.
(a HUGE “Thank you” for setting them up!)
Hope to meet you in the arena!
(Worshiping the almighty pillar)

PortraitAnders
/Anders (CannonFood)
-Frogsong Studios

facebooktwitterreddit

Spell Changes

20160401-Banner
Good day!

Please come in, I have something important to tell you.
Today we are announcing a major change to our spell lineup! We have talked and listened to our community and the overwhelming LOVE for pillars is down right inspiring.

We took this to heart and are now proud to present you a WIP of the new spell roster!
SpellUpdates2
As you can see, rock pillar might not be the best pillar any more but it certainly will be the classic!

MailBanner01

Please check us out on the rest of the internet, and let us know what you think!
Our Steam page, Facebook, Twitter, and Reddit

Hope to meet you in the arena!
(Throwing homing pillars in your general direction!)

PortraitAnders
/Anders (CannonFood)
-Frogsong Studios

facebooktwitterreddit

0.5.7 – Operation nerf Gravity is live!

20160329-Banner
Hello weary traveler!
This occult document clearly dictates the gravity ball was very, as the scholars put it, “Totally OP” and needed addressing.

20160329-gravityball
Thusly time has come for another update with fixes and tweaks!
Let’s get right into the change log.

Change log 0.5.7

  • -Removed memory leak that created massive lag in high player matches
    -Changed Steering modifier from 0.4 to 0.5
    -Adapted GUI to fit different resolutions and aspect ratios
    -Fixed bug where bookcases could be moved with dimension gate
    -Removed “white square issue” on level icon.
    -Added scrolling to chat window (activate chat and use scroll-wheel to scroll)-Reworked Gravity Ball
    Lowered speed
    Removed ending explosion
    Tweaked pull force-Tweaked the falling tablets on Codex
    Hit Area from 400 to 275
    Knockback from 5000 to 2000
    Added a warning decal
    Increased warning sound volume

With one of the largest lag-build ups fixed, we will focus the next update on improving and bugg fixing spells!

We might even have time to make a new one!

MailBanner01
In closing I want to remind you of our weekly play dates:
Tuseday & Thursday , 17:00-18:00 (UTC+01:00)

and our IRC channel on Quakenet , and the Discord channel.
(a HUGE “Thank you” for setting them up!)

…and never forget what pillar is the best pillar!
Rockpillarbestpillar
Please check us out on the rest of the internet, and let us know what you think!
Our Steam page, Facebook, Twitter, and Reddit
Hope to meet you in the arena!
(Cowering proudly behind my pillar)

PortraitAnders
/Anders (CannonFood)
-Frogsong Studios

facebooktwitterreddit

Hot fix 0.5.6 is here!

20160307-Banner
Hi There!

I would say that a large update without a hot fix is like a waterfall without a secret behind it.
So here it is!

Changes

  • -Reworked lighting on Codex and Clearing to reduce lag
    -Increased Melt value on Clearing from 0.25 to 0.35
    -Fixed two crash-bugs
    -Made tips visible on loading screens
    -Reduced gravity ball Pull force from 1100 to 750
    -Fixed connection issue on Linux build

Our focus for the next update will be to further reduce lag, and prepare for some cool future customization.
And don’t forget the Play dates!
Every Tuesday and Thursday 17:00-18:00 (UTC+01:00)

MailBanner01
Please check us out on the rest of the internet, and let us know what you think!
Our Steam page, Facebook, Twitter, and Reddit
Or check out the IRC channel on Quakenet

Hope to see you in the arena!
(catching your chain hooks on my rockpillar)

PortraitAnders
/Anders (CannonFood)
-Frogsong Studios

facebooktwitterreddit

0.5.5 – Codex Update!

20160304-BannerCodexupdateGreetings traveler!
Let me tell you about the ancient grimoire we recently got our hands on.
We found it in what remained of an old study. Withered, worn, and covered in dust…

Book04
From what we could decipher it spoke of something called “Codex”.

“Wizards have been asking the same question for millenia; is Codex a physical realm of knowledge or the mind of some eldritch creature, or both? I think the better question is; would such a creature take kindly to the intrusion of wizards? Tread carefully in Codex. There are things asleep in this world that should never be awakened.”
BookPapersThere are now THREE arenas in Spellsworn. Each with its own feeling and gameplay.

Codex
– Static props in a symmetrical pattern populate the arena
– After about 10 seconds giant tombstones will drop from the sky, and damage anything
beneath them. They will remain where they landed until the rest of the match, or until
they sink into the unspeakable depths below.

The Clearing
– Random props, from trees to rocks, will spawn randomly across the arena.
– All spawned props are destructible, some with more hit points than the others. This
makes you far more exposes in the later parts of the round and especially during the final rounds.

The Cauldron
– Static props in a symmetrical pattern populate this arena
– This is considered “the classic” arena. No surprises and no randomization. You know,
each round, what you have to work with.

animatedStonesHomepageBookPapers-KnockbackWe have changed how the knockback system works. This is to make the knockback more of a threat.

– The force is now more spread out across the entire span of your knockback. Not faster in the beginning with a clear drop off towards the end.

– It is now harder to counter its effect using your own movement. This drops off during the knockback, gradually giving you back full control.

We are aware we will have to fine tune this all the way up to final release, so we feel it’s important to get it out now so we can test it together with you!

If you wish to play around with the settings yourself and see witch one feels best, we have exposed three commands for you to use!
(note: the host must enter it and they reset each match)

SetSteeringModifier         (0.4) How much you can control and fight your knockback.
SetKnockbackModifier    (0.6) How powerful the overall knockback is.
SetDecelerationModifier  (0.6) How fast you lose momentum, after getting hit.

Please use responsibly

BookPapers-Changes

  • Levels
    – Added New level: Codex.
    – Reworked level: Fairy ring (Now called The Clearing).
    – Renamed level: Soul Cairn (Now called The Cauldron).
    – Removed the “Voko-pixel” from The Cauldron.

 

  • General
    – Added music and ambient sounds to Game Lobby.
    – Removed drop down menu under “Play button”.
    – Reworked knockback calculations.
    – Added console commands to tweak knockback (look above)
    – Fixed incorrect spawn position when using Fetch,Swapball, and charge.
    – Fixed game timer.
    – Added “Current round” to round counter.
    – Added victory-colored icons to round counter.
    – Added server browser filters for “In game” and “Password protected”
    – Added new loading screen with useful tips and tricks

 

  • Spells
  • – Removed speed buff on upgraded projectiles.
  • – Removed damage on Chain Hook.
  • – Swap ball now swaps with Rockpillar

 

  • + General bug swatting and crash fixing.

MailBanner01Please check us out on the rest of the internet, and let us know what you think!
Our Steam page, Facebook, Twitter, and Reddit
Or check out the IRC channel on Quakenet

Hope to see you in the arena!
(destroying your homing missiles with my rockpillar)

PortraitAnders
/Anders (CannonFood)
-Frogsong Studios

facebooktwitterreddit

Prepare for 0.5.5 Friday!

20160229-Banner
Hello! Good to see you!

Next update – 0.5.5 comes out THIS FRIDAY. March 4th!
To get a summery and a tease of what it will contain: Check out this previous post I did.
It’s going to be GRAND! And this is just the start of all the great things we have planned for 2016, the year of dreams. We’re talking skins, staffs, spells, bug fixes, and that good stuff!
20160229-TV
To get you in the mood I though I would collect some videos other people made about the game. Just some previews and fun game play. It’s a fantastic feeling when other people play and enjoy something you have created.

SpellSworn – League Meets Smash Bros? Gameplay and Funny Moments!

Let’s try l Spellsworn #1 (Early Access) l [German/Deutsch]

Spellsworn – First look

Drunk Gaming with Kitt – E3 “Spellsworn is no match”

MailBanner01Please check us out on the rest of the internet, and let us know what you think!
Our Steam page, Facebook, Twitter, and Reddit

Hope to see you in the arena! (blocking your spells with a mighty rockpillar)

PortraitAnders
/Anders (CannonFood)
-Frogsong Studios

facebooktwitterreddit

What to expect from the near future

20160217-BannerWell, hello there!
I thought I should inform you on some things we are working on.
The next update 0.5.5, will be larger than the previous ones and focus mainly on levels and the arenas.

Knockback
First of all we will change and tweak how the knockback effects you. The speed will be a lot more even (not as fast at the beginning and as slow at the end). We will also limit your ability to counter the pushing effects by moving in the opposite direction. Together these two elements make the actual knockbak a lot more dangerous especially when you reach about 30 health.

Levels
We now have three levels in total; one of which is completely new! We’ve also done major reworks on an existing one.20160217-Level“The Fairy ring”, will change name to “The Clearing” and will now be set in a Nordic Forest in the very late autumn (instead of a midsummer day as was first intended). The mechanics here will be a large amount of destructible objects scattered randomly across the arena. This means they will only work as cover at the start of the fight, leaving you completely unprotected in the later stages (this would be a perfect opportunity to bring your own cover with for example a Rockpillar)

20160217-DestructablesOther stuff
We will of course make lots of little tweaks, general bug-fixes and spell-balancing as well but I feel those things are more expected with regular updates.

Playdates will continue on Tuesdays & Thursdays 17:00-18:00 (5pm-6pm) (UTC+01:00) but we are thinking about extending these to be able to play with more of you who might be busy sleeping, working and such during these hours.

Please check us out on the rest of the internet, and let us know what you think!
Our Steam page, Facebook, Twitter, and Reddit

Hope to see you in the arena! (in the lava, trapped by a rockpillar)

PortraitAnders
/Anders (CannonFood)
-Frogsong Studios

facebooktwitterreddit

Playdates every week!

Playdate_BannerOh, hi!
I didn’t see you come in!

Playdates
We understand that it’s a tough time to find people to play with, and that it’s one of our biggest problems right now. So here’s the plan: We will play the game with you people for at least an hour two times a week, every week, for the foreseeable future. I will be the one mantling the responsibility, and it will be to your advantage, since Zacho is WAY better at the game than me.
Playdate_Anders
…and here is when:
Tuesdays & Thursdays 17:00-18:00 (5pm-6pm) (UTC+01:00)

With this we are hoping we can all have a time and place to meet and fling some spells and find out things we need to improve and tweak together.

Please check us out on the rest of the internet!
Our Steam page, Facebook, Twitter, and Reddit

Hope to see you in the arena!
/Anders (CannonFood) -Frogsong Studios

facebooktwitterreddit